
These valves were guarded by chainsaw-wielding enemies, familiar to anyone who has played Resident Evil 4. This section featured some light puzzle solving in the form of valves that had to be closed in order to extinguish flames blocking the exit route. Nevertheless, we eventually did away with the beastie (though we're pretty sure it will return) and were plopped into the second new scenario, which took place inside an oil refinery. We were able to simply run past most of the enemies in our path unscathed. We were concerned that there was no way to tell how damaged it was, and that the optimal strategy for defeating it – attacking from behind while our AI partner distracted it – wasn't working because our AI partner. The highlight of the desert level – which, we have to admit, had us flashing back to Army of Two – was a boss fight against a giant, flying bat/hornet/cow creature that would have been impossible to defeat in this build if infinite ammo hadn't been enabled from the debug menu. (We snuck a peek at an on-rails vehicle segment where Chris and Sheva had to take out red-eyed non-zombie-zombies on dirt bikes, before a Capcom staffer quickly skipped past it.) The first was a fairly linear cliff-side run through a desert setting, with a couple of opportunities for one co-op player to cover the other from higher ground.
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Still, there was a promise of "new never-before-seen levels!" to be played, somewhere amid the couple dozen PS3 and 360 kiosks crammed into the venue.Īs it turned out, there were four stations showcasing small snippets of two areas we'd caught glimpses of in trailers for the game. the demo version of the game released a week ago in Japan, which was more or less what we'd already played at Tokyo Game Show. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.Capcom held an event in San Francisco on Tuesday to showcase the two-player co-op mode in Resident Evil 5. Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here.

You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it. When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it. If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues.

